Primateria
Review
About the game

Primateria is a completely distinctive roguelike deckbuilder game with a fast-paced and disruptive approach, where you defeat your opponent by combining your cards into stronger and more powerful ones. Discover mysterious items imbued with magic, duel divine creatures and perform combos with infinite combinations and possibilities.
You play as a "Polupus", which is a living puppet created by an old deity. As a Child of Fate, you traverse the Primateria world, explore the future and make choices that will shape it, while battling powerful opponents in the game of death.
Win the battles to earn favors of the Divine god, and progress through a series of quests. Can you be the one to reach the surface? There is also a unique opportunity to apply for playtest now!
Features
The heart of Primateria is finding synergies between cards, exploiting combos to win battles as efficiently as possible. Primateria’s duel system is built on a completely unique card battle system, unlike anything ever made in other card games and deck builders. Primateria has no traditional Mana system, relying on a mechanic called “Fusion” to play cards.
- Fusion & Destruction: fuse weaker cards to play stronger ones and deal powerful strikes. Even if fused cards are defeated, they will be substituted by a card of lower level and continue to fight for you!
- 1+1>2: in addition to fusion, you can also combo your effects to maximize the amount of attacks per turn. It is up to you whether to fuse to upgrade, or synthesize to combo!
- High Replayability: unlock random new cards, equipment, consumables and artifacts to feel unexpected “changes” each time in your journey to the top.

The lore takes place in two major locations: the Hollow Lands and Visions of Fate. The first is the game world, a strange fantasy world filled with bizarre creatures, gods and wicked spirits fighting an eternal war for what can only be described as the root of all life and all that is: the Essences. The Hollow Lands are a magical world, but not unlike Earth, with individuals banding together, giving birth to societies, giving birth to history, culture, alliances, and wars. In the Hollow Lands, all great deeds are influenced by the will of the gods, or at least something as powerful. Learning and earning their favor is vital to accomplishing great things.
On the other hand, Visions of Fate are a place where those blessed by Fate, such as the player, can see into the future. This is represented in-game by the Explorer screen, where the player is bestowed with choices that directly lead their Polupus to either thrive or perish.
Polupus are creatures made by a very important deity in the game named Vetus. He is the character that introduces the player to mechanics and explains their purpose. Polupuses are created with the sole purpose of accomplishing great things. Their existence is directly tied to their creator’s pact with Varu, the god of death, allowing Vetus to bless his children with Visions of Fate, but also feeding hundreds of souls to the god of death.
In the Visions of Fate, favors to the Divine are earned by winning battles in Primateria: the game of death. Tokens dying in game represent actual souls being stolen by death, winning battles represents the player earning a god’s favor and their Polupus progressing through their quest, while dying represents another Polupus being handed to Varu, for a hundred more to come after them.
Quests and Eras tell a story tied to the big plot point of the game: The War of the Essences fought by both lesser creatures and the Divine. There are three Eras in the game: Era of the Humans, Era of the Divine and Era of the Essentialists.
Detailed Description

Primateria is a completely distinctive roguelike deckbuilder game with a fast-paced and disruptive approach, where you defeat your opponent by combining your cards into stronger and more powerful ones. Discover mysterious items imbued with magic, duel divine creatures and perform combos with infinite combinations and possibilities.
You play as a "Polupus", which is a living puppet created by an old deity. As a Child of Fate, you traverse the Primateria world, explore the future and make choices that will shape it, while battling powerful opponents in the game of death.
Win the battles to earn favors of the Divine god, and progress through a series of quests. Can you be the one to reach the surface? There is also a unique opportunity to apply for playtest now!
Features
The heart of Primateria is finding synergies between cards, exploiting combos to win battles as efficiently as possible. Primateria’s duel system is built on a completely unique card battle system, unlike anything ever made in other card games and deck builders. Primateria has no traditional Mana system, relying on a mechanic called “Fusion” to play cards.
- Fusion & Destruction: fuse weaker cards to play stronger ones and deal powerful strikes. Even if fused cards are defeated, they will be substituted by a card of lower level and continue to fight for you!
- 1+1>2: in addition to fusion, you can also combo your effects to maximize the amount of attacks per turn. It is up to you whether to fuse to upgrade, or synthesize to combo!
- High Replayability: unlock random new cards, equipment, consumables and artifacts to feel unexpected “changes” each time in your journey to the top.

The lore takes place in two major locations: the Hollow Lands and Visions of Fate. The first is the game world, a strange fantasy world filled with bizarre creatures, gods and wicked spirits fighting an eternal war for what can only be described as the root of all life and all that is: the Essences. The Hollow Lands are a magical world, but not unlike Earth, with individuals banding together, giving birth to societies, giving birth to history, culture, alliances, and wars. In the Hollow Lands, all great deeds are influenced by the will of the gods, or at least something as powerful. Learning and earning their favor is vital to accomplishing great things.
On the other hand, Visions of Fate are a place where those blessed by Fate, such as the player, can see into the future. This is represented in-game by the Explorer screen, where the player is bestowed with choices that directly lead their Polupus to either thrive or perish.
Polupus are creatures made by a very important deity in the game named Vetus. He is the character that introduces the player to mechanics and explains their purpose. Polupuses are created with the sole purpose of accomplishing great things. Their existence is directly tied to their creator’s pact with Varu, the god of death, allowing Vetus to bless his children with Visions of Fate, but also feeding hundreds of souls to the god of death.
In the Visions of Fate, favors to the Divine are earned by winning battles in Primateria: the game of death. Tokens dying in game represent actual souls being stolen by death, winning battles represents the player earning a god’s favor and their Polupus progressing through their quest, while dying represents another Polupus being handed to Varu, for a hundred more to come after them.
Quests and Eras tell a story tied to the big plot point of the game: The War of the Essences fought by both lesser creatures and the Divine. There are three Eras in the game: Era of the Humans, Era of the Divine and Era of the Essentialists.
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